CustomizationintermediateUpdated: 8/14/2026

Gears of War: E-Day Progression Guide: Medals & Cosmetics

Work through the gears of war e-day progression guide to earn Medals and cosmetics. Learn Re-Up resets, weekly challenges, and premium edition rewards.

The gears of war e-day progression guide is your roadmap to understanding how Player XP, Re-Up resets, Medals, and weekly challenges feed into cosmetic unlocks across Versus and Horde Siege. Unlike traditional live-service shooters, E-Day skips the battle pass entirely, so knowing exactly where your time goes matters more than ever. This guide breaks down every system The Coalition has confirmed, from the level 100 cap to the Gears 3-inspired medals system, so you can plan your grind efficiently and unlock skins without wasted matches. and if you want to maximize every session before the grind even starts, checking what’s included in the Gears Of War E Day Premium Edition can save you from sinking time into unlockables that are already bundled in.

E-Day Progression Overview: Player XP, Re-Up, and the No Battle Pass Model

Weekly Challenge Rotation: 12 Tasks Across Horde Siege and Versus

The weekly challenge system rotates 12 distinct tasks split evenly between Horde Siege and Versus playlists. Each week, the pool refreshes, offering objectives like eliminating a set number of Locust in Horde Siege or securing kills with specific weapons in Versus. Completing these tasks grants direct Player XP, accelerating your climb toward the level 100 cap. Unlike permanent challenges, weekly tasks expire, so prioritizing them early in the week maximizes your XP yield before the rotation resets.

The core of the gears of war e-day progression guide revolves around a single loop: play matches, earn Player XP, level up to 100, then hit Re-Up to reset with an exclusive reward. According to the official multiplayer news post, weekly challenges rotate 12 tasks split between Horde Siege and Versus, and these feed directly into your XP gains alongside standard match completion. The absence of a battle pass means every cosmetic you unlock comes from either the medal system, seasonal challenges, or direct purchases, which shifts the focus entirely onto skill-based and time-based progression rather than paid tiers.

Because there is no battle pass, the gears of war e-day no battle pass explained angle is simple: The Coalition opted for a transparent system where your level reflects playtime and challenge completion, not wallet depth. That said, the Premium Edition does include exclusive rewards, which we will cover later, but the core loop remains accessible to everyone who owns the base game. This design choice rewards consistency across both PvE and PvP content, and it means you never feel punished for skipping a week of seasonal content.

The progression structure breaks down into four distinct layers that all feed into your overall profile:

  • Player Level (1-100) — earned through match completion and weekly challenge XP, with each level requiring progressively more XP

  • Re-Up Resets — hitting level 100 triggers a reset to level 1 with a unique emblem or banner reward per reset tier

  • Medals System — a Gears 3-inspired tracking system that grants direct cosmetic unlocks for completing specific combat feats

  • Seasonal Challenges — rotating objectives that offer exclusive skins and weapon finishes tied to the current season theme

Each layer interacts with the others, so a single Versus match can contribute to your Player Level, a Medal requirement, and a seasonal challenge simultaneously. This stacking effect is what makes the progression feel rewarding even when you are not actively chasing a specific unlock, and it is the primary reason the community has responded positively to the system during the open beta.

Player XP and Re-Up Resets: How Leveling Works

Understanding how Player XP accumulates is the foundation of any gears of war e-day progression guide, because every other system references your level in some capacity. Match completion grants a baseline XP amount that scales with your performance, while weekly challenges provide a fixed XP bonus that can be claimed once per task. The official news post confirms that leveling continues all the way to 100, at which point you can choose to Re-Up, which resets your level to 1 and grants an exclusive reward that changes with each reset tier.

The Re-Up system rewards long-term play rather than raw skill, which means even average players can reach the highest reset tiers if they put in the hours. Community reports from the open beta suggest that the XP curve is steepest between levels 70 and 100, so expect the final stretch to take noticeably longer than the early levels. Because the reset is voluntary, you can also choose to stay at level 100 and continue earning XP toward seasonal challenges without triggering the reset, though the exclusive Re-Up rewards are only available when you actually reset.

Re-Up TierLevel ResetExclusive RewardEstimated Time Investment
1st Re-Up100 → 1Re-Up Emblem (bronze)40-60 hours
2nd Re-Up100 → 1Re-Up Banner (silver)80-120 hours
3rd Re-Up100 → 1Re-Up Weapon Skin (gold)130-180 hours
4th Re-Up100 → 1Re-Up Character Variant190-250 hours

Weekly challenges are the fastest way to accelerate your leveling, since they provide a flat XP bonus that does not scale down with your current level. The 12 rotating tasks split evenly between Horde Siege and Versus, so you need to be comfortable in both modes to maximize your weekly XP intake. Each challenge typically requires 3-5 matches to complete, which means a dedicated player can finish all 12 in a single weekend session.

Weekly Challenge Rotation and XP Optimization

The weekly challenge rotation is designed to push players into both game modes, which keeps the matchmaking pools healthy and prevents either side from stagnating. Horde Siege challenges often involve wave milestones or specific enemy kill counts, while Versus challenges focus on objective captures, elimination streaks, or weapon-specific kills. Because the challenges rotate every week, you cannot permanently miss a cosmetic tied to a specific challenge, but you do lose the XP bonus if you skip a week.

To optimize your XP gains, focus on completing the Versus challenges first, since they tend to be faster to finish than Horde Siege runs. A full Horde Siege match can take 30-45 minutes, while a Versus match typically wraps up in 10-15 minutes, so the XP-per-minute ratio heavily favors PvP content. That said, Horde Siege also grants Weapon Parts that unlock Weapon Mods, which adds a secondary progression layer that Versus does not offer.

Medals System and Cosmetic Unlocks

The medals system is the most direct path to earning cosmetics without spending money, and it is the centerpiece of the gears of war e-day earn cosmetics strategy. Inspired by Gears of War 3, the system tracks specific combat feats across both Versus and Horde Siege, and each medal you earn contributes to a permanent unlock track. Some medals grant immediate cosmetic rewards, while others feed into a cumulative progression that unlocks higher-tier skins after you earn multiple related medals.

According to the official progression details, there are two medal categories: permanent medals that stay available across all seasons, and seasonal medals that rotate with the current season theme. Permanent medals are the safer investment for long-term players, since you can always work toward them regardless of when you start playing. Seasonal medals, on the other hand, offer exclusive cosmetics that become unobtainable after the season ends, which creates a natural urgency for completionists.

Medal TypeExample ObjectiveRewardAvailability
Versus Elimination500 total eliminationsClassic Marcus SkinPermanent
Horde Wave DefenderSurvive wave 50 on any mapLocust EmblemPermanent
Seasonal Executioner25 execution kills in Season 1Emergence Weapon SkinSeason 1 only
Headshot Specialist100 headshot killsPrecision Scope AttachmentPermanent

The gears of war e-day unlock skins process through medals is intentionally grindy, with the highest-tier rewards requiring hundreds of matches to complete. Community data from the beta suggests that a dedicated player earning 10-15 medals per week can unlock a new cosmetic every 2-3 weeks, which keeps the reward cadence feeling steady without trivializing the unlocks. The medal tracking interface is visible in the main menu, so you can always check your progress toward the next unlock without leaving the game.

Horde Siege Weapon Parts and Mods

Horde Siege missions award Weapon Parts on top of standard XP, and these parts are the currency for unlocking Weapon Mods that change how your weapons behave. The mod system is separate from the cosmetic progression, but it ties into the same overall loop because you earn parts while working toward Horde-specific medals. This dual progression means a single Horde Siege session contributes to your medal progress, your Weapon Parts pool, and your Player Level simultaneously.

The mod unlocks are permanent once purchased, and they apply across all game modes, which makes them a high-priority investment for competitive players. Because the gears of war e-day progression guide covers customization, it is worth noting that some Weapon Mods also change the visual appearance of your weapon, blurring the line between functional and cosmetic progression. This is an intentional design choice that rewards players who engage deeply with Horde Siege content.

Seasonal Packs and Premium Edition Rewards

The gears of war e-day seasonal packs system operates on a rotating schedule, with each season introducing a new theme that includes exclusive skins, weapon finishes, and character variants. Unlike a battle pass, these packs are not tied to a paid track, and the contents are earned through seasonal medals and challenges rather than purchased tiers. The official news post confirms that seasonal content is designed to be completable within the season window, assuming you play a few matches per week.

The Premium Edition at $99.99 includes exclusive rewards that are not available through the standard $69.99 edition, and these are the only cosmetics that require an upfront payment. According to the Steam listing, the Premium Edition bundles early access, which means premium owners start their progression before standard edition players. This head start can matter for seasonal medal completions, since you have more time to earn the exclusive seasonal rewards before the window closes.

EditionPriceExclusive Progression Rewards
Standard$69.99Base game, no exclusive cosmetics
Premium$99.99Early access, Premium Character Skins, Exclusive Weapon Finishes

The gears of war e-day premium edition rewards are designed to be cosmetic-only, which means they do not provide any gameplay advantage over standard edition players. This is a deliberate balance decision that keeps the competitive field level while still offering a reason to upgrade. If you are primarily interested in the progression systems covered in this guide, the standard edition gives you full access to the medal system, weekly challenges, and seasonal packs, with the Premium Edition adding convenience and exclusive cosmetics on top.

Seasonal Pack Rotation and Limited-Time Content

Each seasonal pack follows a predictable structure: a new character skin, a weapon finish set, and a banner or emblem. The Season 1: Emergence pack is the first rotation, and it is expected to run for roughly 3 months based on the post-launch content schedule. Because the seasonal medals are the only way to earn the pack contents, you need to prioritize those objectives before the season ends.

Players who miss a seasonal pack can still earn the permanent medals from that season, but the exclusive seasonal cosmetics are gone once the rotation ends. Community reports suggest that The Coalition may bring back popular seasonal content in future events, but this is not confirmed, so you should treat each season as a one-time opportunity. The seasonal challenge tracking is visible in the main menu, and the game clearly marks which rewards are time-limited.

Cross-Progression and Multiplayer Integration

The progression systems in E-Day are tied to your Xbox and Steam account, and the game supports cross-play and cross-progression between platforms. This means your Player Level, Medals, and unlocked cosmetics carry over whether you play on Xbox Series X|S or PC through Steam. The official Steam page confirms full controller support and online co-op for up to 4 players, which makes coordinated Horde Siege sessions viable across mixed-platform parties.

Because progression is account-bound, you can switch between platforms without losing any of your unlocked content, which is a significant quality-of-life feature for players who own both a console and a PC. The multiplayer progression guide covers the competitive side of this system, including how ranked divisions interact with your cosmetic unlocks. While ranked play does not directly grant cosmetics, the matches you play contribute to your overall Player XP and medal progress, so competitive players are not locked out of the customization systems.

The integration between Versus and Horde Siege progression is one of the strongest design decisions in E-Day, because it ensures that players who prefer one mode are not penalized for skipping the other. Weekly challenges require participation in both modes, but the medal system is flexible enough that you can focus on your preferred mode and still unlock a steady stream of cosmetics. This flexibility is a direct response to community feedback from previous Gears titles, where players felt forced into modes they did not enjoy to complete progression tracks.

Frequently Asked Questions

How long does it take to reach level 100 in Gears of War: E-Day?

Reaching level 100 in Gears of War: E-Day takes roughly 80–120 hours of multiplayer play, depending on your Versus and Horde Siege performance. Weekly challenges grant significant Player XP boosts, so completing all 12 rotating tasks each week cuts that time substantially. After hitting 100, Re-Up resets you to level 1 with an exclusive reward.

Can I earn cosmetics without spending money in E-Day?

Yes, the medal system and seasonal challenges provide a steady stream of cosmetic unlocks without any real-money purchases. The gears of war e-day earn cosmetics loop is entirely skill-based, and the only paid cosmetics are the Premium Edition exclusives. Standard edition players have access to every seasonal pack through gameplay.

What happens when I Re-Up in Gears of War: E-Day?

Re-Up resets your Player Level from 100 back to 1 and grants an exclusive reward that changes with each reset tier. Your Medals, Weapon Parts, and unlocked cosmetics carry over, so you only lose your level number. The reset is voluntary, and you can stay at level 100 if you prefer.

Are seasonal packs permanently missable?

Yes, seasonal pack cosmetics are only available during their respective season window. Once the season ends, the exclusive skins and weapon finishes become unobtainable, though permanent medals from that season remain available. The Coalition has not confirmed whether past seasonal content will return in future events.

Does the Premium Edition provide a competitive advantage?

No. The Premium Edition’s early access and cosmetic rewards—like exclusive weapon skins—don’t alter damage or unlock rates. Standard players earn every gameplay item through the same Player XP, Re-Up resets, and weekly challenges. The only real head start is seasonal medal progress, not competitive balance.